CANONICAL SPEC 0.3 / PLAYTEST TOOLS

Read the rules.
Build the strange thing.

This reference is generated from the same manuscripts as the books. Search the canonical procedure, inspect all 269 library entries, sketch characters and Scenes, and test the odds before the table argues about them.

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01 / CANONICAL SYSTEM SPECIFICATION

One procedure.
Fifteen sections.

The kernel wins unless a 4Cast explicitly names and scopes a replacement.

02 / GENERATED LIBRARY

Skills. Powers.
Statuses.

Generated directly from Skills & Powers 0.5. Edit the manuscript, rebuild once, and this reference follows it.

03 / DIGITAL CHARACTER WORKSHEET

Four directions.
Your person.

This is a planning sheet, not a rule-enforcing gate. The table still approves starting choices.

Cardinal Axes

04 / SCENE AND AGENT BUILDER

Allocate the pressure.
Keep every Pool honest.

The Scene Total is a preparation budget. Every die belongs to one active or reserve Agent; Agents act, react, take harm, and refresh only from their own Pools.

Fixed Pools must add exactly to the calculated Scene Total. Reserve Agents still receive an allocation; clear “Active now” until they enter. Pressure Transfer prints one exact X and one receiver at setup; caps may discard excess at resolution.

Valid Scene endings — first satisfied changes the Scene

Mark each required Agent in its card. This ending fires when every marked Agent is defeated, removed, or otherwise resolved.

Counts cumulative Scene Damage, including Damage already dealt to defeated Agents.

05 / EXACT PROBABILITY LAB

Know the shape.
Then roll anyway.

These figures enumerate every face-count composition exactly. They do not simulate or estimate.

Choose a pool size and cast.