GAMES / THE ACTIVE WORKSHOP

Four projects.
Four different kinds of weird.

Dungeon Flop and Tall Folk are in active development. Hold Until Dawn is the second-most developed. Wagon Crawl is the wild prototype waiting for another pass.

INTERACTIVE PROJECT FILES

Pick a strange idea.

What it is, where it stands,
and what got out of hand.

Tall Folk game coverCURRENTLY BUILDING

KOBOLD STEALTH / CO-OP RAIDS / PROCEDURAL WORLD

Tall Folk

Based on the world of Heroes Unwanted, Tall Folk follows a pack of kobolds looking for a new home. You possess one kobold at a time, climb through spaces built for giant humans, and steal food and goods while trying to leave as little evidence as possible.

Crews can raid the same location together or split across parallel targets. There are mandates from the Kobold King, a procedural overworld, and experiments with persistent, permanent stakes.

Play Tall Folk on itch.io ↗
Hold Until Dawn game coverSECOND-MOST DEVELOPED

INFINITE ROGUELIKE WAVE DEFENSE

Hold Until Dawn

This is the most game-forward game I have: build during the day, survive increasingly unreasonable enemy waves at night, and choose a new buff every dawn. It is procedurally infinite by design and spiraled gloriously out of control in execution.

Map encounters sit between the defenses. Heroes have relationship and dating systems. Enemy waves bring anti-heroes and other complications. The longer the settlement survives, the stranger the run becomes.

Play Hold Until Dawn on itch.io ↗
Wagon Crawl game coverBROKEN / INTERESTING / PAUSED

ASCII OVERWORLD ROGUELIKE / GENERATIVE STORY

Wagon Crawl

An ASCII-only overworld crawl and, currently, a soup of madness. As you travel and resolve encounters, the game keeps a short memory of the journey. That event buffer goes to a language model, which turns the laundry list into a story.

The story becomes a prompt for an image generator. The result can appear as an overlay or be converted back into ASCII and placed on the map. The pipeline works. The game around it is buggy, tangled, and still extremely interesting.

Try Wagon Crawl on itch.io ↗
Dungeon Flop game coverFLAGSHIP / ACTIVE

MULTIPLAYER / MOD FORWARD / ACCOUNT ROGUELIKE

Dungeon Flop V3

The original narrated solo experience can still exist, but the current game is concentrating on the multiplayer experience: a group of friends making their own dungeon story together.

Everything is designed as data so players can add dungeons, items, classes, mobs, sprites, and more. The mod tools are meant to make that process simple. It is also testing a rogue-like account idea: if the host dies, that world ends.

Read the full Dungeon Flop design ↗

NOT A GAME / STILL PART OF THE WORK

KLEP V2.0

A deterministic and inspectable symbolic behavior toolkit for Unity 6. Use the packaged release or go straight to the source.