ARON PENCE / INDEPENDENT GAME DEVELOPER
I make games.
Dungeon Flop is the big one.
An RTS meets D&D, built around co-op dungeon disasters, hired adventurers, permanent consequences, and player-made everything.
Dungeon Flop and Tall Folk are the active builds. Hold Until Dawn is the most game-forward thing I’ve made. Wagon Crawl is an ASCII fever dream. Every one of them is strange for a different reason.

Dungeon Flop
01 / ALSO ON THE WORKBENCH
Each one got weird
in its own way.
Current work, deep prototypes, and one
beautifully broken experiment.
CURRENTLY BUILDING / KOBOLD CO-OPTall Folk
Possess a kobold, climb through a giant human world, and burgle a future for your clan.
ACTIVE BESIDE DUNGEON FLOP
SECOND-MOST DEVELOPED / WINDOWSHold Until Dawn
An infinite roguelike wave defense with map encounters, relationships, anti-heroes, and dawn buffs.
THE MOST GAME-FORWARD ONE
2BIT HEX CRAWL / ASCII EXPERIMENTWagon Crawl
A broken, interesting overworld crawl where your journey becomes prose, imagery, and ASCII.
WONDERFUL SOUP / PAUSED02 / THE SYSTEM UNDER THE SYSTEMS
KLEP V2.0
A deterministic, inspectable symbolic behavior toolkit for Unity 6. Keys, locks, execution, and causal traces you can actually follow.
03 / THREE BOOKS YOU CAN BUY NOW
Games in progress.
Books on the shelf.
04 / THE TABLETOP SYSTEM
4d4 is in active playtest.
Four books are free.
Build characters, push the core rules, invent wild abilities, or pull a complete Scene from the 4Caster's Toolbox. The Quick Start, Expanded Rules, Skills & Powers, and Toolbox are ready to download and play.
Explore 4d4 & download four free books ↗
THE TABLETOP SYSTEMFOLLOW THE WORK, PLAY A BUILD, OR SAY HELLO.
Keep in touch.

