Dev Log – April 16, 2025

TileFoundry launch, multiplayer roguelike plans, KLEP v2, micro‑controllers, and life updates.

TileFoundry Is Live!

After a week of intense coding marathons, I’ve released TileFoundry—a lightweight, multi‑layer 2D map editor for Unity. It seamlessly blends Unity’s Tilemap system with sprite‑based objects, letting you paint, script, and export to JSON in one fell swoop. Tile assets are ultra‑efficient for runtime, while sprites let you hook in custom behaviors and interactions. Simple, powerful, and ready to supercharge your build pipeline.

Brainstorm: Multiplayer Roguelike

My next big idea is a networked roguelike—think ADOM, Brogue or NetHack—but with real‑time multiplayer. Drawing on lessons from Echo Bots (my input‑recording and lobby system), I plan to swap in roguelike map logic and let dozens of players explore the same dungeon together. Mechanically, each “round” lasts a fixed time—say 5 seconds—unless everyone moves sooner, in which case we proceed immediately. No more waiting for the one player grabbing snacks!

Upgrading KLEP AI

With TileFoundry as my sandbox, I’ve been fine‑tuning KLEP, my homebrew symbolic AI engine. I’ve squeezed out some performance gains and added new zone‑based interactions. The current online demo is clunky—I’ll be scrapping it for a proper v2 release with cleaner architecture and better tooling.

ESP‑01 & “Death Bots”

On the hardware side, I finally got an ESP‑01 module powered up and saw its Wi‑Fi AP broadcast—but that’s as far as I got! My dream remains: build little “death bots” driven by KLEP, making hilariously terrible decisions in real life. Progress is slow, but half the fun is in the tinkering.

Life & Side Projects

Driver’s License: Twenty years off the road ends soon—I’m studying up and booking my test.
Roll4d4 RPG: Bullet lists are helpful, but I’m crafting a full rulebook with richer narrative and balanced mechanics.
Goblin Wearables: My quirky “goblin pantsu” line lives on—expect new designs next month.
Green Folk Proofing: Final proof prints arrive soon; once the ID docs are sorted, it’ll hit store shelves!